Class: Exploit
Exploits are programs that contain data or executable code which take advantage of one or more vulnerabilities in software running on a local or remote computer for clearly malicious purposes. Often, malicious users employ an exploit to penetrate a victim computer in order to subsequently install malicious code (for example, to infect all visitors to a compromised website with a malicious program). Additionally, exploits are commonly used by Net-Worms in order to hack a victim computer without any action being required from the user. Nuker programs are notable among exploits; such programs send specially crafted requests to local or remote computers, causing the system to crash.Read more
Platform: Win32
Win32 is an API on Windows NT-based operating systems (Windows XP, Windows 7, etc.) that supports execution of 32-bit applications. One of the most widespread programming platforms in the world.Family: Exploit.Win32.PoolSpray.ay
No family descriptionExamples
D84D99B3E69F9242D6CCFF2209E942A1Tactics and Techniques: Mitre*
Adversaries may interact with the native OS application programming interface (API) to execute behaviors. Native APIs provide a controlled means of calling low-level OS services within the kernel, such as those involving hardware/devices, memory, and processes. These native APIs are leveraged by the OS during system boot (when other system components are not yet initialized) as well as carrying out tasks and requests during routine operations.
Adversaries may interact with the native OS application programming interface (API) to execute behaviors. Native APIs provide a controlled means of calling low-level OS services within the kernel, such as those involving hardware/devices, memory, and processes. These native APIs are leveraged by the OS during system boot (when other system components are not yet initialized) as well as carrying out tasks and requests during routine operations.
Adversaries may make new tokens and impersonate users to escalate privileges and bypass access controls. For example, if an adversary has a username and password but the user is not logged onto the system the adversary can then create a logon session for the user using the `LogonUser` function. The function will return a copy of the new session’s access token and the adversary can use `SetThreadToken` to assign the token to a thread.
Adversaries may make new tokens and impersonate users to escalate privileges and bypass access controls. For example, if an adversary has a username and password but the user is not logged onto the system the adversary can then create a logon session for the user using the `LogonUser` function. The function will return a copy of the new session’s access token and the adversary can use `SetThreadToken` to assign the token to a thread.
Adversaries may make new tokens and impersonate users to escalate privileges and bypass access controls. For example, if an adversary has a username and password but the user is not logged onto the system the adversary can then create a logon session for the user using the `LogonUser` function. The function will return a copy of the new session’s access token and the adversary can use `SetThreadToken` to assign the token to a thread.
Adversaries may make new tokens and impersonate users to escalate privileges and bypass access controls. For example, if an adversary has a username and password but the user is not logged onto the system the adversary can then create a logon session for the user using the `LogonUser` function. The function will return a copy of the new session’s access token and the adversary can use `SetThreadToken` to assign the token to a thread.
Adversaries may employ various system checks to detect and avoid virtualization and analysis environments. This may include changing behaviors based on the results of checks for the presence of artifacts indicative of a virtual machine environment (VME) or sandbox. If the adversary detects a VME, they may alter their malware to disengage from the victim or conceal the core functions of the implant. They may also search for VME artifacts before dropping secondary or additional payloads. Adversaries may use the information learned from Virtualization/Sandbox Evasion during automated discovery to shape follow-on behaviors.
Adversaries may employ various time-based methods to detect and avoid virtualization and analysis environments. This may include enumerating time-based properties, such as uptime or the system clock, as well as the use of timers or other triggers to avoid a virtual machine environment (VME) or sandbox, specifically those that are automated or only operate for a limited amount of time.
Adversaries may employ various means to detect and avoid debuggers. Debuggers are typically used by defenders to trace and/or analyze the execution of potential malware payloads.
Adversaries may attempt to get a listing of open application windows. Window listings could convey information about how the system is used. For example, information about application windows could be used identify potential data to collect as well as identifying security tooling (Security Software Discovery) to evade.
Adversaries may attempt to get a listing of open application windows. Window listings could convey information about how the system is used. For example, information about application windows could be used identify potential data to collect as well as identifying security tooling (Security Software Discovery) to evade.
Adversaries may attempt to identify the primary user, currently logged in user, set of users that commonly uses a system, or whether a user is actively using the system. They may do this, for example, by retrieving account usernames or by using OS Credential Dumping. The information may be collected in a number of different ways using other Discovery techniques, because user and username details are prevalent throughout a system and include running process ownership, file/directory ownership, session information, and system logs. Adversaries may use the information from System Owner/User Discovery during automated discovery to shape follow-on behaviors, including whether or not the adversary fully infects the target and/or attempts specific actions.
An adversary may attempt to get detailed information about the operating system and hardware, including version, patches, hotfixes, service packs, and architecture. Adversaries may use the information from System Information Discovery during automated discovery to shape follow-on behaviors, including whether or not the adversary fully infects the target and/or attempts specific actions.
Adversaries may employ various system checks to detect and avoid virtualization and analysis environments. This may include changing behaviors based on the results of checks for the presence of artifacts indicative of a virtual machine environment (VME) or sandbox. If the adversary detects a VME, they may alter their malware to disengage from the victim or conceal the core functions of the implant. They may also search for VME artifacts before dropping secondary or additional payloads. Adversaries may use the information learned from Virtualization/Sandbox Evasion during automated discovery to shape follow-on behaviors.
Adversaries may employ various time-based methods to detect and avoid virtualization and analysis environments. This may include enumerating time-based properties, such as uptime or the system clock, as well as the use of timers or other triggers to avoid a virtual machine environment (VME) or sandbox, specifically those that are automated or only operate for a limited amount of time.
Adversaries may employ various means to detect and avoid debuggers. Debuggers are typically used by defenders to trace and/or analyze the execution of potential malware payloads.
* © 2025 The MITRE Corporation. This work is reproduced and distributed with the permission of The MITRE Corporation.