Class: Trojan-Spy
Trojan-Spy programs are used to spy on a user’s actions (to track data entered by keyboard, make screen shots, retrieve a list of running applications, etc.) The harvested information is then transmitted to the malicious user controlling the Trojan. Email, FTP, the web (including data in a request) and other methods can be used to transmit the data.Read more
Platform: MSIL
The Common Intermediate Language (formerly known as Microsoft Intermediate Language, or MSIL) is an intermediate language developed by Microsoft for the .NET Framework. CIL code is generated by all Microsoft .NET compilers in Microsoft Visual Studio (Visual Basic .NET, Visual C++, Visual C#, and others).Family: Quasar
No family descriptionExamples
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Tactics and Techniques: Mitre*
Adversaries may attempt to manipulate features of their artifacts to make them appear legitimate or benign to users and/or security tools. Masquerading occurs when the name or location of an object, legitimate or malicious, is manipulated or abused for the sake of evading defenses and observation. This may include manipulating file metadata, tricking users into misidentifying the file type, and giving legitimate task or service names.
Adversaries may attempt to manipulate features of their artifacts to make them appear legitimate or benign to users and/or security tools. Masquerading occurs when the name or location of an object, legitimate or malicious, is manipulated or abused for the sake of evading defenses and observation. This may include manipulating file metadata, tricking users into misidentifying the file type, and giving legitimate task or service names.
Adversaries may use traffic signaling to hide open ports or other malicious functionality used for persistence or command and control. Traffic signaling involves the use of a magic value or sequence that must be sent to a system to trigger a special response, such as opening a closed port or executing a malicious task. This may take the form of sending a series of packets with certain characteristics before a port will be opened that the adversary can use for command and control. Usually this series of packets consists of attempted connections to a predefined sequence of closed ports (i.e. Port Knocking), but can involve unusual flags, specific strings, or other unique characteristics. After the sequence is completed, opening a port may be accomplished by the host-based firewall, but could also be implemented by custom software.
Adversaries may employ various system checks to detect and avoid virtualization and analysis environments. This may include changing behaviors based on the results of checks for the presence of artifacts indicative of a virtual machine environment (VME) or sandbox. If the adversary detects a VME, they may alter their malware to disengage from the victim or conceal the core functions of the implant. They may also search for VME artifacts before dropping secondary or additional payloads. Adversaries may use the information learned from Virtualization/Sandbox Evasion during automated discovery to shape follow-on behaviors.
Adversaries may attempt to get a listing of network connections to or from the compromised system they are currently accessing or from remote systems by querying for information over the network.
Adversaries may attempt to get a listing of network connections to or from the compromised system they are currently accessing or from remote systems by querying for information over the network.
Adversaries may use an OSI non-application layer protocol for communication between host and C2 server or among infected hosts within a network. The list of possible protocols is extensive. Specific examples include use of network layer protocols, such as the Internet Control Message Protocol (ICMP), transport layer protocols, such as the User Datagram Protocol (UDP), session layer protocols, such as Socket Secure (SOCKS), as well as redirected/tunneled protocols, such as Serial over LAN (SOL).
Adversaries may employ various system checks to detect and avoid virtualization and analysis environments. This may include changing behaviors based on the results of checks for the presence of artifacts indicative of a virtual machine environment (VME) or sandbox. If the adversary detects a VME, they may alter their malware to disengage from the victim or conceal the core functions of the implant. They may also search for VME artifacts before dropping secondary or additional payloads. Adversaries may use the information learned from Virtualization/Sandbox Evasion during automated discovery to shape follow-on behaviors.
Adversaries may attempt to get a listing of software and software versions that are installed on a system or in a cloud environment. Adversaries may use the information from Software Discovery during automated discovery to shape follow-on behaviors, including whether or not the adversary fully infects the target and/or attempts specific actions.
Adversaries may attempt to get a listing of software and software versions that are installed on a system or in a cloud environment. Adversaries may use the information from Software Discovery during automated discovery to shape follow-on behaviors, including whether or not the adversary fully infects the target and/or attempts specific actions.
Adversaries may use an OSI non-application layer protocol for communication between host and C2 server or among infected hosts within a network. The list of possible protocols is extensive. Specific examples include use of network layer protocols, such as the Internet Control Message Protocol (ICMP), transport layer protocols, such as the User Datagram Protocol (UDP), session layer protocols, such as Socket Secure (SOCKS), as well as redirected/tunneled protocols, such as Serial over LAN (SOL).
Adversaries may use an OSI non-application layer protocol for communication between host and C2 server or among infected hosts within a network. The list of possible protocols is extensive. Specific examples include use of network layer protocols, such as the Internet Control Message Protocol (ICMP), transport layer protocols, such as the User Datagram Protocol (UDP), session layer protocols, such as Socket Secure (SOCKS), as well as redirected/tunneled protocols, such as Serial over LAN (SOL).
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